Block Run
My first game!
As a game development student, this was my first project.
I've made this game in a month or so, working on it after work hours, and it covers up some basic skills for game development.
Animations:
- Scene animation (fade in and out)
- Powerup animation (floating and scaling)
- Volume animation (fade in and out)
Scripting:
- Camera follow in LateUpdate
- State flow (Menu, Play, GameOver)
- Coroutines (player tumbling movement, waitForSeconds)
- Using Input system (horizontal, vertical)
- Keeping highscore in PlayerPrefs
- Powerups (randomly spawned and powerup effect)
- UnityEvents (onGameOver, onPowerupPickup)
GUI:
- Canvas with buttons and text
Audio:
- Sounds (powerup appearance, pickup and duration)
- Music
Since I wasn't able to add all of the free assets that i've downloaded, here are the links:
- Simple Button Set 01: https://assetstore.unity.com/packages/2d/gui/icons/simple-button-set-01-153979
- Free Music Tracks for Games: https://assetstore.unity.com/packages/audio/music/free-music-tracks-for-games-156413
- Versatile Game Sound Effects: https://assetstore.unity.com/packages/audio/sound-fx/versatile-game-sound-effects-45503
- Clock: https://assetstore.unity.com/packages/3d/props/interior/clock-4250
Credits to my wife for the modeled objects in the scene, color advice and full support. Check out her amazing work:
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